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This is an example, how a configuration file can look like:
server_name=schlachttempel DM #1
server_message=hello player :)|welcome to schlachttempel DM #1 in switzerland.||please play fair and behave respectfully towards|your fellow combatants.||good luck.
server_password=12345
num_players=12
port=25111
master_server=master.goatattack.net
hold_disconnected_player=1
reconnect_kills=10
shuffle_maps=1
map_count=2
name0=dm1
warmup0=30
duration0=10
name1=dm2
warmup1=30
duration1=10
Save this file as eg. server_dm.conf. Run the dedicated build of goatattack with that configuration file as parameter:
$ goatattack server_dm.conf
server_name (required)
server_name=schlachttempel DM #1
Enter here the name of your server.
server_message (optional)
server_message=hello player :)|welcome to schlachttempel DM #1 in switzerland.
If a player connects to your server, this greeting message will be shown. Use the pipe symbol to break lines.
server_password (optional)
server_password=12345
You can protect your server with a password. The ingame server list will mark your server as password protected.
num_players (required)
num_players=12
Define here, how many players can connect to your server.
port (required)
port=25111
Your dedicated server will listen on this port.
master_server (optional)
master_server=master.goatattack.net
Fill out this field, if you want to register your dedicated server to the master server. The official master is master.goatattack.net.
hold_disconnected_player (optional)
hold_disconnected_player=1
If a player disconnects (in due to network lags) and reconnects again, the score is preserved. The server will hold the scores for about 60 seconds.
reconnect_kills (optional)
reconnect_kills=10
Here you can define a reconnect penalty, how many kills the reconnecting player will get.
shuffle_maps (optional)
shuffle_maps=1
Set to 1 (true), if you want to shuffle the map rotation list.
map_count (required)
map_count=2
Define, how many maps in your rotation list are.
nameX (required)
name0=dm1
Define the name of the map (do not use the map description). Set X to the index of the current map, zero based.
warmupX (optional)
warmup0=30
If you want to begin with a warm up, define it in seconds. Set X to the index of the current map, zero based.
durationX (required)
duration0=10
Define the duration in minutes. Set X to the index of the current map, zero based.
logfile (optional)
logfile=/var/log/serverstat.log
Define a log output file for dedicated server mode.
clan_red_name (optional)
clan_red_name=sharks
Define the name of the red team.
blue_red_name (optional)
blue_red_name=jets
Define the name of the blue team.
admin_password (optional)
admin_password=master
Define the password to authenticate to manage the dedicated server.
friendly_fire_alarm (optional)
friendly_fire_alarm=1
Set to 1, if you want to hear an alarm if a team mate is shot. Set to 0 to turn the alarm off.
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